This blog will be discussing my experience with Donkey Kong Country Returns and my thoughts on the upcoming Tropical Freeze. I have yet to beat DKCR, as I've only ever played the display copy in store, I have made notes on what I think it needs for improvement. Don't get me wrong, it was one of the funnest games I've played recently.
One thing I like about this new DKC, is the lack of a certain "Donkey Kong Country Returns 2" and it is rather a new name... that sounds like a Popsicle... ANYWAYS, lets get to it..
BETTER MAPS
They might not need to be drawn... but they need to look good. With Donkey Kong Country Returns came the 3D map... and while 3D isn't bad, it looks plain, blocky and boring
![]() |
| "Now, this! Can you resist this?" |
REALISTIC GRAPHICS
I was really hoping they would use the WiiUs HD ability to have some intense visuals in the next DKC game, but it seems as though they are keeping it cartoony... My idea is that they should go the realistic approach. I would love to see a DKC game with graphics like Gears of War or MGS... something that can get you in the zone. I previously found these images, and they perfectly show what I think the route they should take is.
The Donkey Kong Country series has, since SNES, been a more realistic take on the side-scrolling platformers. Sonic the Hedgehog is Style, Mario is a fucking fantasy world and Donkey Kong is Life.
Let's compare the new and old DKC and Mario games:
OLD
Look at the detail in the leaves, and the dirt... downright amazing
and then whatever the fuck this is supposed to be, basically shows this contrast perfectly...
NEW
The game looks a lot more cartoony, when compared to it's predecessor. Almost like Mario, or even Worms 3D... I'll be honest though, it looks a hell of a lot better than I thought yesterday. I'm actually pretty impressed at the moment.
Looks decent, no? The one thing that I think is making it look bad is the environments.. While not awful, they seem to look cheap. I think if it was a bit darker, more ambient shading etc it would look slick. Still not awful.
DEATHS
That poof in the center of the screen is a locust dude, after getting jumped on. This is what seems to happen to the majority of baddies... they just disappear... I have seen one instance where the dude gets jumped on and then does a 'fall' death like in the SNES games. I dunno... it's a small guff, but I like my baddies to fall over the side when they die lol. They do when you roll into them though, so that's good.
This image above is of DK getting bombed... Everytime he is hit he does a freeze frame like this, loses a heart, and continues on... Why? I like when you would just lose a kong, use the next kong and continue... HOWEVER... Maybe if the game is hard enough to condone this... as it is well documented that people find DKCR far harder than any other game in the series... if this is the case, then maybe the 'heart' system is worthwhile... but still, I don't want your pity! I want to be beaten to a pulp! Maybe there is a way to turn off the heart system... who knows...
DAVID WISE
This is by far what has me excited the most. and exactly what I wanted after playing some DKCR... I thought that instead of rehashing music, as they were doing, they should make a new original soundtrack, and more specifically... a score by David Wise..
Think of nostalgia... now, you have to earn nostalgia... You can't use someone elses nostalgia. It's the same with soundtracks.. If they make a good enough one, people are going to enjoy the soundtrack. We already enjoy the DKC soundtracks... they didn't rehash them in the 90s, so why would we use them as if they're some sort of staple? I don't mind if they use a bit... but all the same, part of the brilliance of the DKC game music is that it was different and beautiful with each rendition. Not a repeat. The whole reason people get nostalgic over that music to begin with is because it's amazing, not because it was something else...
Here's hoping there's some slick tunes...
RAMBI
& Friends
This is probably the main area that realistic graphics are needed.
Instead, he should look more like this. Some texture on there, a bit more mean... it'd be sweet. Now, I'm not sure what all the animal buddies are that appeared in DKCR... if they add some more in this new one that'd be cool... but more than anything I just want whichever ones are in there, to look really cool.
WATER
This is a new addition, and one of the more visually appealing bits of DKC:TF
It's nice and 3-dimensional... making it really open feeling... Also, the swimming animations are really good. Smooth.
So I have high hopes... some guffs etc, but all in all it looks pretty decent...


































